Venice As the Map Owner for Venice I was responsible for orchestrating the map's visuals. I worked closely with the Art Lead and Art Director to establish our new visual quality bar for levels. Once Design had created the game-play-spaces I did all the prop and final building placement, created the level's color palette, worked on site-lines, added weathering, and created the Shader Library for all the architectural shaders. I was not responsible for creating the base content (textures, buildings, props, collision, or skydome). |
Below is an image of what the level looked like when handed off by the Design Team; just blank buildings and walkways. |
The following images show my work which was mainly aesthetic decisions, visual diversity, defining city districts by color and prop placement, and making the world feel lived-in. |